I’ve been pretty busy puzzling out the new sculpted prims in Second Life. They are a pronominal leap forward in prim shape control. Since I do a lot of my modeling in Luxology’s Modo, I’ve used it as a testbed for making sculpted shapes. With Modo 203, I’ve been able to take this:
Into this in world:
I’ll be posting my testbed and instructions in a follow-up post.